Ojaswa Sharma is an Associate professor at Indraprastha Institute of Information Technology (IIIT) Delhi. He completed his Ph.D. in Mathematics and Computer Science from the Technical University of Denmark, Denmark. He received a masters degree in Geomatics Engineering from the University of New Brunswick, Canada, and a bachelors degree in Civil Engineering from the Indian Institute of Technology (IIT) at Roorkee, India. He has about five years of experience with corporate R&D. His research spans various aspects of computer graphics, and computational geometry. In particular his work focuses on virtual/augmented reality, volume rendering, 3D surface reconstruction, and high performance computing on GPU. He leads the Graphics Research Group at IIIT Delhi.
3D Geometry creation is essential in many fields today including scientific simulations, movie making, and games. There is a need to create high-quality geometry for immersive technologies like AR and VR. While 3D geometry is classically created by artists, in this talk we will look at how such geometric data can be created algorithmically, analysed and visualised in an immersive environment. The specific focus will be on modelling and replicating the 3D world around us with applications from urban modelling in both AR and VR. Procedurally created geometry is of high quality, can be quickly generated, and reduces manual effort.